Monday, April 30, 2007

A Long Intermission

Hey Gang!

Thanks yet again for reading!

I am going to take a long break!

I will be blogging again sometime this year! I need a much needed long break, so I can catch up on "Life" again!

Please feel free to give me feedback, or let me know what stories your enjoyed, which ones you could do without? What was your favotie characters, etc...

God Bless!

Your friend!
Keith

Friday, April 27, 2007

Toby Time Part 15 "Farewell Toby"


Toby, Michael Miller and I drove to the airport in Michaels car. We sat with Toby as he was very sad that he had to go back home. Toby had quite the adventure and wanted to continue living it. Toby flew out on Sunday April 22nd at around 3pm.

Michael and I drove off and then Michael asked...

Michael; What happened? You said that you and Toby had alot of amazing experiences! I want to know.

Keith; Michael, you know that I cannot share my time traveling adventures with you.

Michael; Just this once, I promise I won't tell anyone!

Keith; Alright (Thinking that I will use the men in black device on Michael after I tell him what happened)

It went something like this...

Time Agent Keith and C.E.O. Harrington along with the Galileen time staff were able to get the time ship operational, since the world was no longer burning. We never seen the earth so green in our lives. Strange thing is the human race was missing. A mystery for another time, since the historical timeline was restored.

Keith; Best head back to the Galileen headquarters in Saint Paul.

C.E.O. Harrington; The headquarters blew up, remember?
Keith; See on the timeline. It is fully restored. The menace of the Illuminati has ended, but Toby is missing.
C.E.O. Harrington; Look at this read out. There is a powerful energy reading coming from the Illuminati's base.

Keith; I can check it out!

C.E.O. Harrington; We are all going. Maybe we can learn from their tech?

At the Illuminati base, Keith found something viewable.

Keith; Harrington, I find something that you might find interesting.

C.E.O. Harrington; What do you got Time Agent Keith?

They view the last moments of Toby squaring off with one of the Illuminati dressed in bronze, and Toby explodes the firebomb canisters.

C.E.O. Harrington; Well, that is it then. Toby died to save our lives.

Keith; Notice something odd?

C.E.O. Harrington; Yes! Nothing is damaged! How could an explotion not damage anything?

Keith; Wait just a minute, look at this.

Keith slows down the video and they see Toby disappearing before the explosive canisters ignite!

C.E.O. Harrington; So he is alive, but where did he go?

Keith; Check out this film footage from the Illuminati's database!

They view as cloned Keith shoots Moseaus and leaves him to die. Moseaus then pulls out a device and struggled at first, and then activates it. After much review. Keith reveals that the activation of the device coinsides with Toby's disappearance.

C.E.O. Harrington; Are you trying to show me that maybe Moseaus teleported Toby somewhere or...

Keith; I believe Moseaus deactivated his time walking power.

C.E.O. Harrington; Then where do you believe Toby went?

Keith; I suspect that Toby is in a safe place.

The time agents rush back to base and find Toby chilling out eating potato chips with ranch dip and washing it all down with mountain dew.

Toby; Hi guys! I am safe, but sadly I have no time walking powers anymore.

C.E.O. Harrington; Time Agent Keith please explain.

Keith; Certainly! Toby's starting point was here, before he tripped the time bomb and ended up in prison. Once Moseaus deactivated Toby's timewalking power, it sprung back like a rubberband to the time before Moseaus.

C.E.O. Harrington; If that happened then Moseaus...

Keith; Is alive and currently imprisoned.

C.E.O. Harrington; Then the Illuminati are...?

Keith; ...are trapped in the timeloop, again.

C.E.O. Harrington; My head hurts. I need to do some brushing up on time law.

Keith; I need to get my guest back home.

Toby; And just when I was having fun! (Smiles)

Meanwhile back in Keith's car driving away from the airport...

Michael Miller; That was quite a story!

Keith; All in a time agent days work. Oh one more thing. (Keith flashes the memory eraser so Michael would not remember anything that was said.) I love technology.

Monday morning April 23rd, Toby called me to let me know that they flight went smoothly. Toby mentions how sad he is and hope to get back to the U.S. sooner than 10 months, but he knows that GOD's will for Toby is currently in Berlin.

Next Time; "A Long Intermission"

Peace!

Keith

Thursday, April 26, 2007

Toby Time Part 14 "Toby saves the Day!"

Toby was reluctantly brought back in time by Moseaus who was able to force Tody into doing his will. Moseaus was currently unaware of his imminate demise to the Illuminati's fire storm in 2006!

Toby; Where did Moseaus bring us?

Toby finds a new stand and notices that the time is December 1999. Toby suspects that Moseaus is going to use the scare of 2000 to seize power. Toby shakes his head, since He believes Moseaus is a second rate power mad man.

Moseaus was currently bragging about how dangerous he is and finally told Toby how he created his time walking abilities! Moseaus implanted a device inside Toby at a very young age. The device helped Toby absorb knowledge quickly, and manifest it physically. For years Toby was using this ability unknowestly in reading programing books and has since then became an amazing game designer. Moseaus noticed the timeline of Toby and Keith intersecting and knew that it was only a matter of time before Toby was be entralled by the time books that Keith as a Time Agent must read as a job requirement.

Moseaus; Alright Toby, soon I shall activate a device that will transmit thru tv and radio, so as millions listen and watch, they will be hyponotized into following me! Their fear of 2000 will already breakdown their will! HA HA HA HA HA!!!

Toby; You no nothing about power! I challenge you to a game! Since you think you are so powerful and you think you are a time menace let us gather real live fighters from the past! Whomever wins gets to use the power of time walking! If you win, I will willingly submit to being your time walking errand boy. If I win, you go right back to prison!

Moseaus; Why should I do this? I already got you!

Toby; Nope! Goodbye!

Toby starts time walking and Moseaus yells...

Moseaus; STOP! I will play your game! You are right, that I do not have a solid hold on you, expect to deactivate your power.

Toby; And if you do that, we are both stuck.

Moseaus; Right, ok, lets...

Just then a large spaceship lands near Toby and Moseaus. Out walks Clone Keith.

Toby; Keith! You are safe!

Moseaus; I know that type of work! That is not Time Agent Keith! He is a clone! How did the Illuminati get free? Oh no! My timeline trip wire freed all prisoners! (Hand slapping his head) I wonder what you want?

Clone Keith shoots Moseaus, and then turns the gun on Toby!

Clone Keith; Moseaus, I am glad you are a bumbling idiot! When you and Toby stopped time walking it was very easy to locate you two. Moseaus will not interfere with our plans. No rulership for him. Toby, I have come to take you into the custody of my brothers the Illuminati! We are in need of your unique talent!

Toby; No! No! I won't do it!

Toby bum rushes the cloned Keith, knocking the gun out of his hand, and the clone scappers back into the space ship. Toby thinks for a moment and then comes up with a brillant idea! Since the Galileen Time Agency stated that Toby can carry things with his, as he did with Moseaus, mayby he can send the entireship of the illuminati back into the past?

Toby; Here goes everything!

Toby and the spaceship travel back to the past, faster and faster. The illuminati have limited time travel ability that they obtained when they were trapped in the timeloop, and they try fighting Toby but Toby fights back and brings then all the way to when the earth was volcanic, and then hurls them in. Next stop, since Toby was able to connect with their transmission, Toby goes back to the Illuminati home base and them puts his hands to the ground, for another round of sending the entire base back into the past. Unfortunately Toby is worn out, and five Illuminati's appear in their full ceremonial gowns.

Toby; Nice dresses! Are you dress for some big GALA? Men should not wear this kind of stuff.

Illuminati Bronze; Tobias Heubner, how kind of you to deliver yourself to our door step. I trust that you came to witness my brothers and I burn your world?

Toby; No burning today!

Toby notices the devices that they will use to burn the world, and with the last amount of energy that Toby has left he uses a ninjistu kick to Imminati Bronze, Toby mad dashes to the bombs and sends the protective casings into the past!

Illuminati Bronze; NO! I can't believe you...

The entire Illuminati base explodes and then inplodes, and ceases to exist!

Meanwhile on Earth of 3007...

C.E.O. Harrington; The fire is gone. Everything is green and beautiful. Toby did it!

Keith; Toby is missing from the timeline.

Next Time; Toby Time Part 15 "Farewell Toby"

Peace!

Keith

Wednesday, April 25, 2007

Toby Time Part 13 "...Into the Fire"

Keith thinks; Currently my vehicle is straining from the heat. After supposely reseting the timeline, we were flung into the far future from the energy backlash and landed in the year 3007. Unfortunately the time ship's battery was spent and we are stuck on the earth which is currently burning.

C.E.O. Harrington; What do you suppose happened time agent Keith?

Keith; At first I was blaming myself for the risky manuver, but after checking the timeline, I noticed that someone disrupted the time prisons and time loops, and anyone that was trapped in them is no free.

C.E.O. Harrington; Impossible! At the very least, time loops cannot be broken.

Keith; And yet, here is the info.

C.E.O. Harrington; Who did this?!

Keith; The Illuminati! I am getting a read out of a man named "Moseaus" set himself up as self appointed ruler of the human race. Unfortunately for him, his reign was cut short by the Illuminati who set the world on fire in the year 2006 as they tried looking for "Lily" their superhuman experiment. They burned the planet, knowing that only "Lily" would survive and they could continue creating superhuman people from her genetic material. The planet started burning in 2006 and has burned for over 1000 years, and according to this timeline, it will burn for another 1000 years.

C.E.O. Harrington; We have to do something!!?

Keith; Spoken like a true manager! All we can do is get to the center of the timeship and pray that Toby will correct this issue.

C.E.O. Harrington; How do you know that Toby is still alive?

Keith; See the timeline? Toby is the wildcard, meaning he is virtually indestructible in the timestream!

Meanwhile in the ship of the illuminati...

Clone Keith; We made it successfully my brothers!

Illuminati Yellow; Yes! We made it safely to our home base, and after much planning wwe can resume our search for "Lily"!

Illuminati Blue; Yes Brothers, our plan will proceed once we gather all our brothers to the chamber.

Illuminati Green; Together with our combined powers we will burn the earth and then find our property..."Lily"!

Meanwhile back in the dingy prison...

Toby; I refuse to help you...what is your name?

Prisoner 5177; My name is Moseaus, and I plan to save the world, and then enslave it to my will!!!

Next Time; Toby Time Part 14 "Toby Saves the Day!"

Peace!

Keith

Tuesday, April 24, 2007

Toby Time Part 12 "Out of the Frying Pan..."


Keith thinks; It was a near escape, but C.E.O. Harrington, the Galileen time agency staff and myself survived the explosion! I was able to quickly react and get us all inside the time vehicle. Unfortunately we are adrift in time and space, due to the time harness exploding. C.E.O. was unable to remember Toby due to time and space erradically convulsing.

Keith; How much time do we have before we are hopelessly lost in time and space?

C.E.O. Harrington; Unknown, since we cannot measure time, inside time and space.

Meanwhile trapped inside the time stream...

Toby; I am trapped inside a bubble?

Toby is encased inside a time bubble that was set for him once he tranversed time and space. It was sent like a trip wire and cause a backlash to the timezone that Toby came from. The time bubble is part of the trap, that was place by Prisoner 5177 associates.

Toby; I can travel through time and space, so there is no reason why I cannot escape this.

Toby concentrates really hard and...

Toby; How did I get inside this dingy prison cell?

Prisoner 5177; That was on account of me. Glad you could make it Toby! I have a favor to ask of you!

Meanwhile floating hopeless in time and space...

Clone Keith; Brothers! The walls of our timelooped prison are breaking! Time for us to be liberated!

Illuminati; Yes! It has been to long! Once we are free we can restart our hunt for Lily and burn the earth!

Meanwhile inside the time machine...

Keith; Harrington! I got an idea that is crazy but it just may work?

C.E.O. Harrington; What's the plan?

Keith; We use the raw energy of time and space and draw it into the ship until the ship can no longer hold it's energy and then we send it violently back out.

C.E.O. What? like pulling back a runner band?

Keith; I am glad you quickly grasped what I am trying to do. I believe it will work and time and space will snap back into place!

C.E.O. Harrington; This is a crazy gamble, but we don't have any alternative, unless we want to float thru time and space forever?

Keith prepares for the experiment and then lets it lose! Unfortunately the time agents were not prepared for the back lash as it resents all tie and space properly, but sends then hurling thru time and space into the far future!

Meanwhile in the time prison...

Toby; Who are you?

Prisoner 5177; I created your time walking powers Toby. Time for us to break out of this dump.

Toby; I will not help you! You are a prisoner for a reason!

Prisoner 5177; Oh Toby, you will help me, once you realize that only I can restore the time line! Look at your beloved year 2000 and beyond!

The prisoner 5177 shows Toby and a monitor screen of the planet earth burning our of control!

Next Time; Toby Time Part 13 "Into the Fire"

Peace!

Keith

Monday, April 23, 2007

Toby Time Part 11 "Toby's Big Adventure"

Toby was briefed on what his test mission will be. Toby must go back to the past, bring back an object and then place this object.

Toby braces himself and then puts his best foot forward.

Keith; Wow, I can't believe how impressive that is.

C.E.O. Harrington; How impressive what it?

Keith; Toby doing his time walking thingy. I still blows my mind.

C.E.O. Harrington; Are you seeing things time agent?

Keith; Harrington, this is no time to joke around. Did you not see what just happened in front of your eyes?

C.E.O. Harrington; I think the stress of time travel is getting to you again. Who is Toby?

Keith; Oh no! What happened???

Meanwhile Toby is walking thru the timestream with ease, and is traveling back thru time, but his journey stops abruptly, as Toby hits an invisible barrier!

Toby; OUCH! Vhat vas dat? Dat hurt!...Come in Galileen time agency...Come in Galileen time agency...No answer? What happened?

Meanwhile in a time prison...

Prisoner 5177; Soon this timewalker Toby will be my escape!

Meanwhile back at the time agency...

Keith; Harrington! I believe you are the one under stress! Check the timeline against our data.

C.E.O. Harrington; Oh no! What happened. I can barely remeber who Toby is?

Keith; Suit me up! I will go in and retrieve Toby!

Sirens start going off all over the Saint Paul Time agency campus...

C.E.O. Harrington; Oh no! The alarms are going off due to a possible bomb on campus?

On the outside of the campus, the Galileen time agency appears to be a warehouse district, and passers by notice the building erupting in fireball explosions!

Next Time; Toby Time Part 12 "Out of the Frying Pan..."

Peace!

Keith

Friday, April 13, 2007

Toby Time Part 10 "Arresting Developments"

Time Agent Zedmore and I were cleaning up after a sticky situation in the past. Toby was reported to be found in one of the time prisons.

Toby wrestled the egyptian thru time and space and brought him to the prison. Once there, Toby was not allowed to leave. The C.E.O. of the prison called a hearing to judge Toby's time walking actions.

I quickly jumped into my time vehicle and flew thru time and space to the prison.

To my amazement, Toby had the judge suprised by how much time knowledge he knew. Toby argued with the judge and Toby was winning every point.

The judge did not know what hit him and then he needed to direct questions to the time agency since Toby was doing everything right in obeying all the time and space laws, and also noting that Toby retained all the knowledge in the book, the next step is what to do with Toby. He is certainly not dangerous, but no mere human could possibly know all this info.

Toby was handed over to the Galileen Time Agency for examination.

Meanwhile trapped in time and space...

Time Prisoner 5144; I believe I just found my ticket out of here! His name is Tobias!

Meanwhile back at the Galileen Time Agency in Saint Paul...

Time Agent Keith; Harrington! How long are you keeping Toby?

C.E.O. Harrington; As long it takes to figure out what he is? No mere human can do what he can do!

Time Agent Keith; I assure you that he is human. Maybe his German ethicity has something to do with this?

C.E.O Harrington; Time Agent Keith! He is his own time machine! No one is that capable!

Time Agent Keith; Rather than treating him like some lab experiment, why don't we use this talent to our advantage? He took one time menace to jail with barely any effort!

C.E.O. Harrington; Alright. I will grant him a time mission. If he fails, he goes under the knife!

Time Agent Keith; Deal!

Toby; What are you guys talking about?

Next Time; Toby Time Part 11 "Toby's Big Adventure"

Peace!

Keith

Thursday, April 12, 2007

Toby Time Part 9 "War Games"


As Toby and the egyptian that calls himself a king go over the rules of "WarHammer", Time Agent Zedmore and I explore the maze and find out some very interesting things.
Time Agent Keith; Hey Zedmore, check this out! The plumbing pipes are fashioned in a way as a power grid. This whole place is arranged to control power.
Time Agent Zedmore; He truly is the king of poo!
Time Agent Keith; LOL! How are we gonna get out of this toilet maze?
Time Agent Zedmore; I got a plan!
Meanwhile Toby and the Egyptian start the WarHammer game.
Warhammer is a competitive tabletop wargame where two or more players compete against each other with "armies" of miniatures, whilst earlier editions contained card-stock figures and counters, the newer models are plastic and White metal miniatures manufactured by Citadel Miniatures. The rules of the game have been published in a series of books, which describe how to move miniatures around the game surface and simulate combat in a balanced and fair manner. Games may be played on any appropriate surface, although the standard is a 6 ft by 4 ft tabletop decorated with model scenery in scale with the miniatures. Any individual or group of miniatures in the game is called a "unit", whether represented by a single model, or group of similar troops.
The current core game rules are supplied in a single book, with supplemental Warhammer Armies texts giving guidelines for army-specific rules. Movement about the playing surface is generally measured in inches and combat between troops or units given a random element with the use of six-sided dice. Army supplements also assign points values to each unit and option in the game, giving players the ability to play on even terms. An average game will have armies of 1,000 to 3,000 points, although smaller and larger values are quite possible.
Game play follows a turn structure in which one player completes all movement for troops, then simulates casting spells (when spell-using units are available), uses all ranged or missile weapons in the army such as bows and handguns, then any units touching fight in melee or close-combat. After finishing, the second player does the same. This repeats for a number of equal turns, generally six, although occasionally to a time limit or until no units are left on the playing surface. The winner is often determined by victory points; earning a number equal to remaining points value of their own surviving units and the value of enemy units killed. Special factors, or "objectives" can add or subtract from this total based on pre-defined goals.
Dice rolls always use traditional six-sided dice (D6), with a high result being desirable (in most cases). For example; an archer unit may be given a statistic that allows it to hit on the roll of a four or more. Various factors can change this number, reducing or raising the number needed. Mitigation of random results is a large part of the game, as well as traditional battlefield tactics.
Keith thinks; So far most if the time bombs are in place. It was good that Toby was able to make it here and distract the Egyptian, but how did Toby get here? Only a few Time Agents know how to "Time Walk" and they are not human!
Time Agent Zedmore; Just give the word and we will let the Egyptian have it!
Toby had the Egyptian completely mezmerized by the WarHammer game, and just before the game was over, Toby was motioned to make a run for it, or in Toby's case, a time walk for it!
Keith; Ready!
Time Agent Zedmore; Fire in the hole!
Then, something went competely wrong! As the time bombs went off as an attempt to take the Egyptian to a Time Agency prison, the pipes started imploding and spraying poo everywhere! Not knowing what to do, Time Agents Keith and Zedmore were frozen and shock and covered in poo, but Toby had a back up plan and grabbed the Egyptian and they disappeared from time and space.
Next Time; Toby Time Part 10 "Arresting Developments"
Peace!
Keith

Wednesday, April 11, 2007

Toby Time Part 8 "King of Poo"


C.E.O. Harrington was keeping Toby in his office and stopping from Time Walking to where ever we were. C.E.O. Harrington did not want the timeline screwed up more than it already was.

Toby was getting very bored!

Meanwhile back in 26th BC Egypt...

Keith; Hey Zedmore, the locator has us directed towards this pyramid. For what I gathered on pyramids, they can be tricky when it comes to mazes?

Time Agent Zedmore; This is not an ordinary pyramid! Look inside.

Keith; Whoa! It has modern bathrooms!

Meanwhile inside the pyramid...

Egyptian; Soon the two Time Agents will be hopelessly lost in my maze and I will have open access to their time machine! Once inside I will use Toby's information that I obtained in order to fly it and master time and space!
Meanwhile back at the Galileen Time Agency...
C.E.O. Harrington; So far the time agents are converging on the person causing the interfer...What! No, they are wondering right into a trap! I have no way of communicating with them!
Toby; I help!
C.E.O. Harrington; NO! Toby, do not go timewalking under any circumstanc...TOBY!!!
Toby starts walking thru time and takes a trip to Keith's house first, and after gathering much needed items, Toby heads to 26th Century B.C.
Meanwhile back in the pyramid...
Egyptian; Come Time Agents, Come to your doom!
Time Agent Keith; So, who the heck are you?
Egyptian; I am a king and soon to be a GOD!
Time Agent Keith; King? Well since you are responsible for changing the world of plumbing and toilets, that would make you the King of Poo, and soon to be the GOD of Poo!
Egyptian; SILENCE!!!
Time Agent Zedmore; Maybe we should gang up on him and give him a Swirly?
Egyptian; What is a swirly?
Time Agent Keith; You will find out very soon!
Time Agent Zedmore; Hah Ha Ahhh...Keith...we have a problem. The maze is starting to look like an M.C. Esher drawing!
Time Agent Keith; Oh oh!
Suddenly Toby comes walking in past the maze and right up to the Egyptian along with a bag! Toby unpacks the bag and shows the Egyptian the game "WarHammer"!
Toby; I challenge you to a game of war! Winning takes all!
Egyptian; Sounds exciting! I accept your challenge!
Next Time; Toby Time Part 9 "War Games"
Peace!
Keith

Tuesday, April 10, 2007

Toby Time Part 7 "Pottie Time"


Keith thinks; I wonder what happened to the good ole porcelain toilets. The first thing that comes to mind is Toby must of did it? After a long day at WFHM, I get home and find Toby sleeping in the time machine.
20 questions later, we find that Toby has no idea what he did. He promised me that he did not use the time machine.
The agency calls and alerts me that modern day plumbing all over the world are disappearing.
After a quick drive to the Galileen Time Agency in Saint Paul Minnesota (a new location) I bring Toby into the agency and we go to C.E.O. Harrington's office.
Time Agent Keith; Harrington, what is happening?
C.E.O. Harrington; You tell me! Did Toby time walk again?
Time Agent Keith; Toby assured me that he did not do anything that would effect time.
C.E.O. Harrington; Toby has a natural ability to walk thru time. Maybe he was sleep walking and accidently knocked out the toilet maker along with a creator of the elevator?
Time Agent Keith; Can't you hear yourself on how silly this sounds?
C.E.O. Harrington; I know how crazy it sounds but we can only assume for now. Toby, can we hypnotize you and find out what time and place you might of walked to?
Toby; Ok
After much probing of Toby's mind we find that he did not time walk anywhere, but instead Toby's thoughts touched another person's mind in the past.
C.E.O. Harrington; Time Agent Keith, we need you to go to the 26th century BC and connect with this person. According to Time Agent Zedmore, our comfort technology seems to be collapsing due to this person interferring. Depart for this time immediately and bring Time Agent Zedmore.
Keith thinks; Time Agent Zedmore and I depart for the 26th century BC with a time interferance tracker since we did not know what exact time this person is interfering.
Upon arrival we land outside a pyrimid in Egypt.
Time Agent Keith; I had no idea that flush toilets had their start in this time?
Time Agent Zedmore; The toilets were primitive but they still flushed.
Meanwhile inside the pyramid...
Egyptian; My plan worked well! I knew that I stopped a comfort invetion, that this would get the attention of the Galileen Time Agency! This man called Toby helped me in understanding future history! Soon all of time and space will be mine to mold to my image!!!
Next Time; Toby Time Part 8 "King of Poo"
Peace!
Keith

Monday, April 09, 2007

Toby Time Part 6 "Board Stiff"


The weekend and week fly by, and during that time Toby was getting bored fast at my place, while I was at work.
Most of Toby's friends were really busy, but planned to schedule time with Toby before he would be returning to Germany. Toby tried getting by on video game (he pronounces Wideo games) DVDs, and reading his gaming and writing text books. During this time, the temptation of walking thru time fascinated him, but he did his best to resist.
During the past two weeks I was questioned on how Toby knew how to walk thru time and space? I did not know how to answer that question, and then I remembered when Toby was reading the text book on the "Laws of Time and Space"!
The Galileen Time Agency board stated that it is ridiculously impossible for a mere human to obtain perfect working knowledge of time walking!
I stated that this could be the only explanation. The time machine was untouched.
The Time Council Board decided to have me track Toby's possible time walking?
Meanwhile back at home...
Toby thinks; I am sooo bored. I wonder where the book on "Laws of Time and Space" is?
Awww, maybe it is in Keith's time machine?
Toby remembers flying in this over 5 months ago along with Craig, Keith and Nate. Toby crawls into the seat of the time machine and finds the book. After housrs on reading, Toby falls asleep in the time machine.
Meanwhile at WFHM...
Keith thinks; I can't believe how bored I am! I am glad that I have a window view of the city. One thing that I found very odd this weekend was that every bathroom I went in to had the old style flushing handle. Not sure why I remember this, but most toilets have the motion sensor that flushes even if you are on the tolilet and leaning. Not one of those were found this weekend! I wonder if they are getting rid of the motion sensing tech?
While thinking of toilets, I best use one!
Meanwhile at the Galileen time agency...
Time Agent Zedmore; C.E.O. I noticed something odd about Toby.
C.E.O. Harrington; What did you find so far?
Time Agent Zedmore; He is not for around here.
Meanwhile back at WFHM...
Keith thinks; How very odd! What happened to all the bathrooms?
Keith; Hey Mike, what happened to the bathrooms?
Mike; What! Did you just come to this building? The toilets are on the first level.
Keith thinks; I wander downstairs to the toilets and find out that they are outhouse! What happened?
Next Time; Toby Time Part 7 "Pottie Time"
Peace!
Keith

Friday, April 06, 2007

Toby Time Part 5 "Ending the Game"


Keith thinks; Toby taught the Chess Master how to play, and after the first round, the Chess Master beat Toby. Thankfully there is two more rounds to go.

Chess Master; Even though I beat you in this first round Toby, I am still intrigied by this game! Ready for round two?

Toby; Ready!

Keith thinks; I decide to use the game as a distraction and I ready my back up plan. I send a mapping probe into the air to get a visual of the island. After 5 minutes the mapping reader comes back and I set my plan into motion.

Chess Master; Good move Toby! Try this one.

Toby; Ohhh...Thankfully the game not over yet.

Keith thinks; I had the agency teleport time devices to my cargo pants pockets (Ingenious tech), and I find the spots on the island to place them. In case you are wondering reader, why couldn't the agency simply teleport the time devices to the points of the island? The Realm of the Chess Master is unreadable to the agency but they can track me and Toby. We are like two humans floating in a cloudy soup on their trackers.

Chess Master; Where is your friend Toby?

Toby; I do not know, he was here? I focus on game.

Chess Master; As long as he is not trying to help you cheat?

Toby; I play fair.

Chess Master; Maybe I should deploy a scout?

An unused chess piece comes to life and sets off towards time agent Keith's direction. Toby looks in shock, but decides that he must concentrate in order to win this round or he is eliminated.

The chess piece was a knight that transforms into a fully armored knight with sword in hand and an intimidating looking steed!
Keith thinks; I wonder what happened to the other time agents. I know that the agency stated that they were removed from existance, but since this place is also removed from existance, maybe they are here, which means that I need to find them before activating these devices, or we will never get them back.
Suddenly the knight on his horse charges at time agent Keith.
Keith; Oh Oh! I have been found out!
Meanwhile, back at the chess match!
Chess Master; Good game Toby. You beat me in the second round. One more round will determine the victor!
Toby; Yes. One moment please. I must pray.
Toby prays fervently as the Chess Master looks puzzled. The Chess Master thinks nothing of it and in fact chuckles.
Toby; I ready!
Meanwhile Keith happens to have a trick in his cargo pant pocket!
Keith; Good thing that I pack my own heat!
Keith throws a time bomb at the chess piece and it teleports it to a jail cell inside the time agency.
Keith thinks; The devices are in place. Now it is time to find the agents!
Meanwhile back at the chess match!
Chess Master; I can't believe it! You are beating me? Did you trick me at the beginning with a bluff?
Toby; No bluff! Only power of prayer!
Chess Master; NO! You cheated and I demand a rematch!
Voice from beyond; No Chess Master! The game is over!
The chess board burns up quickly and the Chess Master is encased in ball of white light.
Time Agent Keith grabs Toby and lets him know what is happening. Before Toby can speak, the missing agents and Toby and Keith are in the offices of the Galileen Time Agency.
Toby; What happened?
Unfortunately this is classified, so you have to conviently not tell anyone what happened.
Toby; That was fun! What we do next?
Next Time; Toby Time Part 6 "Board Stiff"
Peace!
Keith

Thursday, April 05, 2007

Toby Time Part 4 "Chinese Chess"


I was not sure how Toby transversed time and space to make it to the playing arena of the Chess Master, but the Chess Master was appeased! Toby was proving himself to being quite a formidable opponent.
For most of us! The rules of the Chinese Chess go like this!
Rules of the game
The Board;

Xiangqi is a common pastime in Chinese cities such as Beijing
Xiangqi is played on a board that is 9 lines wide by 10 lines long. In a manner similar to the game go, the pieces are played on the intersections, which are known as points. The vertical lines are known as files, while the horizontal lines are known as ranks. With a few awkward substitutions, it is possible to play this game using a standard chess set.
Centered at the first through third ranks of the board is a square zone also mirrored in the opponent's territory. The three point by three point zone is demarcated by two diagonal lines connecting opposite corners and intersecting at the center point. This area is known as gōng (listen), the palace or fortress.
Dividing the two opposing sides (between the fifth and sixth ranks) is hé, the river. The river is often marked with the phrases chǔ hé (listen), meaning "Chu River", and (in Traditional Chinese) or (in Simplified Chinese) hàn jiè (listen), meaning "Han border", a reference to the Chu-Han War. Although the river provides a visual division between the two sides, only a few pieces are affected by its presence: soldiers are promoted after crossing, and elephants cannot cross the river.
The starting points of the soldiers and cannons are marked with a small cross.

The Pieces;

The two players take command of pieces on either side of the river. One player's pieces are usually painted red (or, less commonly, white), and the other player's pieces are usually painted black (or, less commonly, blue or green). Which player moves first has varied throughout history, and also varies from one part to another of China. Some xiangqi books state that the black side moves first; others state that the red side moves first. Also, some books may refer to the two sides as north and south; which direction corresponds to which color also varies from source to source. Generally, red goes first in most modern formal tournaments.[1]
Xiangqi pieces are represented by disks marked with a Chinese character identifying the piece and painted in a colour identifying to which player the piece belongs. Modern pieces are usually made with plastic, though some sets use pieces made of wood, and more expensive sets may use pieces made of jade. In more ancient times, many sets were simple unpainted woodcarvings; thus, to distinguish between the pieces of the two sides, most corresponding pieces use characters that are similar but vary slightly between the two sides.
The oldest Xiangqi piece found to date is in Henan Provincial Museum - a piece.
In Mainland China, most sets still use traditional characters for the pieces.

The General/Marshal
General and advisors
The generals are labelled with the Chinese character (trad.) / (simp.) jiàng (listen) (general) on the black side and (trad.) / (simp.) shuai (listen) (marshal) on the red side. These pieces are equivalent to the kings of Western chess. Legend has it that originally the pieces were known as emperors, but when an emperor of China heard about the game, he executed two players for "killing" or "capturing" the emperor piece. Future players called them generals instead.
The general starts the game at the midpoint of the back edge (within the palace). The general may move one point either vertically or horizontally but the general may not move diagonally. The general cannot leave the palace under any circumstances; thus, the general can only move to and stay on the 9 points within the palace.
When a general is threatened by an enemy piece, the general is said to be "in check." When the general is in check and unable to escape check on the player's move, it is said to be checkmated, and the player loses the game. A player also loses when his general is not in check, but he can make no legal move that doesn't put the general in check; a stalemate rule does not exist. However, there is no requirement to tell a player that he is in check, and he is required to spot it for himself. If he fails to spot the danger, his opponent may take his general and win the game. Likewise, if a player moves into a check position and his opponent fails to notice, the game continues.
If a player makes a move that leaves the two generals facing one another on the same file with no other pieces placed in between, then the general is in check. This is a very important feature of the Xiangqi game and is often forgotten by new players of the game. It is important because the general often plays a role in enforcing checkmate, especially when many of the other pieces have been taken and the board is wide open. Indeed, a win remains possible as long as a player has at least a single horse, chariot, or soldier not on the last rank. If a player forgets this rule and moves a piece that exposes a clear line between his general and his opponents, he loses the game if his opponent notices what has happened.

The Advisor/Mandarin

The advisors (also known as guards or ministers, and less commonly as assistants, mandarins, or warriors) are labelled shì (listen) ("scholar", "gentleman", "officer") for black and shi (listen) ("scholar", "official") for red. Some sets use the character for both colours, but this is rare.
While their origin is probably the same as that of the queen in Western chess (from the mantri in Chaturanga), their powers are decidedly distinct from those of the queen (but similar to that of the mantri).
The advisors start to the sides of the general. They move one point diagonally and may not leave the palace. This effectively means they can only move to five of the points within the palace. They serve to protect the general/marshal.

The Elephant/Minister

The elephants are labelled xiàng (elephant) for black and xiàng (minister) for red. They are located next to the advisors. These pieces move exactly two points diagonally and may not jump over intervening pieces. They may not cross the river; thus, they serve as defensive pieces. There are only seven possible points on the board to which they can move.
Because of an elephant's limited movement, it can be easily trapped. A chariot can trap one just by moving to a space where all spaces available to the elephant are threatened. Since one elephant could be easily captured, it depends on the other for protection.
The Chinese characters for "minister" and "elephant" are homophones (listen) and both have alternative meanings as "appearance" or "image". However, both are referred to as elephants in the game.

The Horse/Cavalry

The red horse may take the black horse, but the black horse cannot take the red horse because its movement is obstructed by another piece

Green moves are legal; red ones are illegal because another piece is obstructing the movement of the horse
The horses are labelled mǎ (listen) for black and mà (listen) for red in sets marked with Traditional Chinese characters and mǎ (listen) for both black and red in sets marked with Simplified Chinese characters. Some traditional sets use for both colours. They begin the game next to the elephants. It moves one point vertically or horizontally and then one point diagonally away from its former position. It is important to note that the horse does not jump. Thus, if there were a piece lying on a point one point away horizontally or vertically from the horse, then the horse's path of movement is blocked and it is unable to move in that direction. Note, however, that a piece two points away horizontally or vertically or a piece a single point away diagonally would not impede the movement of the horse. The diagram on the left illustrates the horse's movement.
Since horses can be blocked, it is sometimes possible to trap the opponent's horse. It is possible for one player's horse to attack the opponent's horse while the opponent's horse is blocked from attacking, as seen in the diagram on the right.

The Chariot/Rook

The chariots are labelled for black and for red in sets marked with Traditional Chinese characters and for both black and red in sets marked with Simplified Chinese characters. Some traditional sets use for both colors. It is possible for a simplified set to use, but this is very rare. All of these characters are pronounced as jū (listen), although the everyday pronunciation of all three is chē (listen). Capturing and moving in a straight line either horizontally or vertically, the chariot moves and captures vertically and horizontally any distance. The chariots begin the game on the points at the corners of the board. Their placement and movement is similar to that of a rook in western chess.
The chariot/rook piece is considered to be the strongest piece in the game.

The Cannon/Catapult

The cannons are labelled pào (listen) for black and pào (listen) for red. They are homonyms.
pào means a "catapult" for hurling boulders. pào means "cannon" [4]. The radical of means 'stone', and the part of means 'fire'. However, both are referred to as cannons in the game.
In Xiangqi, each player has two cannons. The cannons start on the row behind the soldiers, two points in front of the horses. Cannons move like the chariots, horizontally and vertically, but capture by jumping exactly one piece (whether it is friendly or enemy) over to its target. When capturing, the cannon is moved to the point of the captured piece. The piece over which the cannon jumps is called the bāo tái — "cannon platform". Any number of unoccupied spaces may exist between the cannon and the cannon platform, or between the cannon platform and the piece to be captured, including no spaces (the pieces being adjacent) in both cases. Cannons are powerful at the beginning of the game when platforms are plentiful, but lose value rapidly with attrition.

The Soldier/Private

Each side has five soldiers, labelled zú (listen) for black and bīng (listen) for red. Soldiers are placed on alternating points, one row back from the edge of the river. They move and capture by advancing one point. Once they have crossed the river, they may also move (and capture) one point horizontally. Soldiers cannot move backward, and therefore cannot retreat; however, they may still move sideways at the enemy's edge.

The Approximate relative values of the pieces
Piece
Point(s)
Soldier before crossing the river
1
Soldier after crossing the river
2
Advisor
2
Elephant
2
Horse
4 - 5
Cannon
4 - 5
Chariot
9
It is to be noted that these are advisory values and that the piece values do not take into account positional advantages. Often a piece is more powerful at a certain intersection as compared to another intersection. The chariot at the corner in the beginning of the game is not very useful, but it can be moved to points where it affects the game much more. Also, the value of a cannon drops as the game goes on due to having fewer platforms for use in capturing, while the value of the horse increases slightly due to fewer obstructions. Despite the chariot having the highest value of 9 points, it should be pointed out that often, players will, at certain game scenarios, value a cannon/horse on or exceeding the level of a chariot due to the piece's unique attack style.

Ending the game

"Checkmate!" (assuming the cannon is safe) Note that the horse is not actually needed for this to be checkmate.
The game ends when one player successfully takes the general, or checkmates the other player — that is, when one player successfully threatens the opposing general with a piece and the player with the threatened general has no legal moves which would prevent the general from being threatened.
There is no stalemate as in Western chess — the player who has no legal moves loses the game, instead of draws.
In Chinese, to say check, one says (trad.) / (simp.) jiāng (listen), and to say checkmate, one says (trad.) / (simp.) jiāngjūn (listen). The two calls are sometimes interchangeable. There is no requirement to tell the other player that you have them in check as it is their responsibility to see the danger, but many players do still say check throughout the game.
In Xiangqi, a player (often with material or positional disadvantage) may attempt to check or chase pieces in a way so that the moves fall in a cycle, forcing the opponent to draw the game. The following special rules are used to make it harder to draw the game by endless checking and chasing (regardless of whether the positions of the pieces are repeated or not):
The side that perpetually checks with one piece or several pieces will be ruled to lose under any circumstances unless he stops the perpetual checking.
The side that perpetually chases any one unprotected piece with one or more pieces will be ruled to lose under any circumstances unless he stops the perpetual chasing. Chases by generals and soldiers are allowed however.[2]
If one side perpetually checks and the other side perpetually chases, the perpetually checking side has to stop or be ruled to lose.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw.
The above rules to prevent perpetual checking and chasing are popular, but they are by no mean the only rules. There are a large number of confusing end game situations.
Hope this wasn't to dry? It does give you the layout of what the Game Master and Toby are playing!
Game Master; Thank you for relaying the rules of this facinating game, Toby! I have been around for a long time and I can't believe that I nevere heard of this game before, but I believe I am winning?
Next Time; Toby Time Part 5 "Ending the Game"!
Peace!
Keith

Wednesday, April 04, 2007

Toby Time Part 3 "Who is the Chess Master"


Picture yourself on a tranquil beach. The view is amazing and the waters look so inviting. Unfortunately I cannot go in the water, because I have a responsibility to play three rounds of chess. Best out of three wins! I am very much a novice and wish I did not have to do this. I feel ill prepared.
Keith; Chess Master, may I have a 30 delay from the game, just to brush up?
Chess Master; I agree to this. I hope you are a better challenge than the last time agent? I am beginning to think that none of you can play chess?
Keith; I will keep you entertained. That is what you seek, isn't it?
Chess Master; It is something that I long for! A challenge would be satisfing! I effect time as a way of drawing the best minds out and into my arena.
Keith; This is quite the arena! I am an advid outdoors adventurer.
Chess Master; For now, you cannot adventure. You must play!
Keith; 30 minutes. Remember?
Chess Master; Yes, you may have your 30 minutes before your doom!
I take my 30 with mediation and I happen to have a trick up my sleve that this Chess Master is not aware of. 30 minutes come and go quicky.
Keith; Ready.
Chess Master; I am a fair man. You first!
Keith; Alright. I will move the pawn...Oh, that is cool! It levitated for me.
Chess Master; Glad that you are amused. Take this!
Keith; Ouch! Good move!
Chess Master; I sense that you are just a novice?
Keith; Ahhh, no, I was just empressed by your first move!
Chess Master; You call that a move?
Keith thinks; I am not doing so good! I think I am going lose the first round, and possibly the next two?
Suddenly the unexpected happens! Toby come wandering into the Chess Master's reality!
Chess Master; Who are you?
Toby; Tobias Heußner, but you can call me Toby.
Chess Master; You just caught us in the middle of the first round.
Toby; Chess is over rated. Want a real challenge?
Chess Master; Yes! I am incredibly bored and I need something challenging! I have played chess for centuries and I long for a formidable opponent!
Toby; Time for Chinese Chess!
Chess Master; Ohhhh! Sounds fascinating!
Next Time Toby Time Part 4 "Chinese Chess"
Peace!
Keith

Tuesday, April 03, 2007

Toby Time Part 2 "Responsibilities"


The weekend was incredibly busy and It flew by really fast. During the weekend I had to read a book on "Laws ofTime and Space" from front to back! Very boring and at moments I found myself passed out with the book on top of me. One of these times, Toby grabbed it from my passed out body and was reading it. I told him that it was incredibly dry, and hard to understand at times. Toby found it facinating. This of course is a comment you would get from a guy who reads computer game programming text books.

The plan for the evening was to host a party at my place. Laser tag preceded this party. 7 off us playing laser tag and after two rounds with a few video games inbetween, we return home to do board games. One of the games I played was "Pirates of the Caribean LIFE"! Very enjoyable!

Apples to Apples, Curses, and BuckWild followed and then everyone left around 1am.
I was up til about 2am working on some details of how to play chess against a time menace who is reported to be an expert! He is so good at it that he orchastrates to whip the opponate he is playing out of existance. So far we are down by three time agents. The Galileen Time Agency knows they existed and we are trying to get them back from nothingness. Unforgenately the remaining agents either don't know chess or are being protected from this menace since they have familes. The Galileen Time Agency is family friendly. The Agency chose me since I have a record of always pulling out of a tough situation.

I ask Toby if he know how to play chess?
Keith; Toby, do you play chess?
Toby; Ahhhh, well, ah not exactly, but I have played chinese chess.
I asked Lizzy if he plays chess since he owns an awesome chess set made of glass.
Lizzy; I have not played in a while. I love playing cribbage!
Thankfully my friends Nate and Michael know a little about chess. I take as much info from them, in hopes of defeating this "Chess Master"!
After several hours of playing chess, I think I might have it down. Unfortunately I end up losing from Nate and then Michael. I call the agency and ask if there is another way to defeat this guy.
They unfortunately respond "No"!
I head to bed in hopes of getting refreshed enough to take on the challenge. After a number of hours, I wake up on a beach and find a giant chess board.
Chess Master; Welcome player! Time to play me in a few rounds of chess!
Next Time; Toby Time Part 3; "Who is the Chess Master?"
Peace!
Keith

Monday, April 02, 2007

Tobi Time! Part 1 "Minnesota Revisited"

My good friend "Tobias Heußner" (Nicknamed; Tobi) flew into town on March 30th at around 3:15pm. It took about 45 minutes due to getting through immigration and all that security crap. Too bad that Tobi is not an authorized Time Agent!

Tobi was very tired but a real trooper about coming to church on Friday night. He stated "I flew 5 thousand miles in order to come to church" (Chuckles)

Many Rockers wanted to go out to eat, but I made the executive desision to bring Tobi back to the house I were hung out with Craig (The TimeWalker)

While Tobi laid passed out on the couch upstairs, TimeWalker imparted so top secret info to me about a new time menace! This new menace moves time around like chess pieces, and has been giving the time agency a real workout!

I know nothing about chess and yet they still want me to investigate! The Agency could not wait for me to recover from my latest mission adventure:( We get Tobi to his room and TimeWalker states that he will not be able to help, since he has a large caseload. I am in this by myself, so I have to figure out how to find hangtime with Tobi, work my cover job at WFHM, ministry duties, and manage my physical body to recover.

Soon it is time for bed. I need to get rested up for hosting the game night party!

Keith; What was that sound? It's coming from my garage! It sounds familiar!

I run to the garage and find a familiar site. My gold time flyer, but it has an upgraded title! "Time Flyer 2.0"

I step inside and find a transmission that communicates on what has transpired with the time line and how the "Chess Master" is playing games with it! I did not realize how tired I was and I fall asleep in the flyer.

Morning comes and my german friend finds my in the flyer!

Tobi; Keith? Keith? Where are you?... His time machine! I remember this! If I get bored, I fly around maybe?

Next Time; Tobi Time Part 2 "Responsibilities"

Peace!

Keith